TMM Team Cup 2012 Rules

By January 8, 2012 No Comments

1. CUP INFO

Scheduled the end of april 2012
Price; Winner: 40.000 coppers, runner-up 10.000 coppers
Participant Fee: 2000 coppers/team
Match Type: Team Mode (Rounds) 7 points limit – 4 vs 4
Number of teams: max 96
Map & map style:

– Stadium mode
– Mid size Tech and Speedtech ~35-50sec
– 3 maps every week (Rule change this year)
– Maps are new, never played online
– Maps are released 1 week before 1st suggested match time.

2. RULES

2.1 Before start playing this cup. You have to take it seriously, not quitting after half time.
2.2 Contact opposite team well ahead of match, to agree on time and place.
2.3 If you cant make the 1:st or 2:nd time suggestion – contact opposite team captain atleast 1 day before match, and agree upon a new time (before next round).
2.4 You may change players in between maps (not during playing a map)
2.5 Teams has to provide their own match servers.
2.6 If a team is 30 minutes late to a match – the other team wins farfait 3-0
2.7 If a team misses 2 rounds in a row, they are out. The opposite teams wins matches by farfait, 3-0
2.8 Respawn is NOT allowed
2.9 Lineup Change – Allowed before first match in group play.
2.10 Lineup Change – Allowed after group play and before first match in playoff (update your lineup post here)
2.11 You can NOT add members thats been active in another TMM team, both retired and teams that still in the cup.
2.12 Cuts can absolutly NOT be used. If used the score for the map goes to the other team.
2.13 MAX 1 guest players -> no mix teams (if not under same organisation)
2.14 A player can only race for one team

2.15 Playoff rules
1:st and 2:nd in each group play goes to playoffs
If 2 team are tied on 2:nd place in group play, the team that won the match between the teams will advance to playoffs.

Possible scores:

3-0 gives the winner 3 pts and the looser 0 pts
2-1 gives the winner 2 pts and looser 1 pts.

Match times:

1:st Wednesday at 20.00 GMT+1 (Amsterdam, Berlin, Bern, Rome, Stockholm, Wien…)
2:nd (backup) Thursdays at 20.00 GMT+1 (Amsterdam, Berlin, Bern, Rome, Stockholm, Wien…)

Note:

Make your team ready to play both wednesday and thursday. These are the main days to play. Do NOT expect the other team to play other times than those days.

NOTE Wednesday is the default raceday. If one team can not play wednesday, both teams needs to agree to race on backup day = thursday. Wednesday overules thursday if teams can not agree on time. BUT TMM is all about good sportsmanship, so do not take advantage of this rule to get Farfait victories. Fair play please.

Special circumsises:

Under special circumsises teams can agree on other time and day, friday, saturday, sunday. Keep in mind, 1:st and 2:nd match time overrules any other suggestions.

Questions about rules and cup will be answered by Cup Managers

About Hotrod

Trackmania since 2006. Founder of TM Masters in 2008. Founder of the clan Team HOT in February 2007. Today, overall responsible for TMM cups.

Wait what? HELP!!!

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